![]() Experience comes in way too quickly to keep pace with money. Scripted loss of a major British sea port because HQ sent you to Norway and doesn't give you time to return. A battlecruiser fleet is sent to deliver a letter. The US joins the war before the fall of France. AI ship deployment (no chance to modify it) is so random it's invariably better to enter the battle as a single ship so the game doesn't drop your cruiser on the other side of the map in gun range of a heavy cruiser. ![]() Torpedos run at crazy speeds, with short reload times, the bizarre gun accuracy ranges between pinpoint for small guns to shotgun for big guns. Allies will destroy a ship that has surrendered: that's sick. ![]() Submarines don't submerge when they should which is the only thing that makes them beatable without unnacceptable losses. Here they will run straight into OP torpedo salvos. Destroyers should be terrifying to sub captians. Let's run through some of the lowlights: 1. It's obviously an arcadey attempt at WWII fleet sea combat, but Port Royale did fleet sea combat much, much better many years ago. TLDR: It starts off bad and becomes worse. I played Victory at Sea for as long as I could stomach it so I could get a complete picture of the game, including endgame. I'm a big fan of WWII maritime simulators. I played Victory at Sea for as long as I could stomach it so I'm a big fan of new indie developers.
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